OK, guys and girls, here we are again - do your worst
You can also address your questions to our valiant Mods here: http://atwar-game.com/forum/topic.php?topic_id=18103
24.02.2015 - 06:45
NICE! To Amok: It is hard to being a programmer? Where did you learn? I hear you have reddit! it is right?
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24.02.2015 - 07:04
It's not particularly hard being a programmer. I'd say the difficult bit is to make the first step and to learn the fundamentals. Then after 3-4 years, it's relatively easy to keep on top of things. Self-taught. I am on Reddit, yes (for better or worse!)
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RaYan S.K Konto skasowane |
24.02.2015 - 07:27 RaYan S.K Konto skasowane
To Ivan how did this big project start , and how u get this Idea ?
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24.02.2015 - 07:55
To Ivan and Amok, Have you guys ever considered making a weather engine for the game, for example, the cold in Siberia would negatively effect invading units that were improperly prepared?
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24.02.2015 - 08:33
From the very beginning, our main goal was to make this game as unobtrusive as possible. Basically, keeping the gameplay simple and deep at the same time. Think chess. Weather engine and things like mountains, resources, etc. would just add unnecessary complexity to the game.
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24.02.2015 - 08:47
We really wanted to make a game. Since neither of us had much experience with making games, we decided to make something simple and fairly static, like a world domination game. Of course, "simple" quickly gave way to more ambitious ideas, like free unit movement, highly detailed looping world map, complex battle mechanics and so on. We learned in the process and the game was improving together with our skills. And here we are, 5 years later, still learning and still improving
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24.02.2015 - 08:48
To Amok and Ivan: Can I please get a medal for being special? I promise I'll buy lots of protocoins and I have ALOT of rep! Please please! I also made myself bannable from games credit where credit is due! Ask any mod about me I am a special player !
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24.02.2015 - 08:49
Summer, the earliest. No promises though, it's always difficult to estimate the amount of work needed and our availability.
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24.02.2015 - 08:53
Sure thing, there you go
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24.02.2015 - 08:58
The question you should be asking is "does it really matter?" I'm fairly certain I can pass Turing test, and since it's unlikely that we ever meet in person, it should make no difference to you whether I'm human or machine. Apart from simple curiosity,of course, which is what you're probably going for. However, if I was AI, I would probably be powerful enough to not suck so terribly at the game I myself have created
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24.02.2015 - 09:00
To iv and am... which accounts do you use as alts? you both must have at least 1 gaming alt cmon..
---- intelligence + imagination = extraordinary result
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24.02.2015 - 09:00
Also, is it possible that you allow us to give negative range to custom units (to prevent blitzkrieg from moving them) ?
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24.02.2015 - 09:01
i was gonna say great minds think alike but then i realised its you
---- intelligence + imagination = extraordinary result
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24.02.2015 - 09:01
Can i please have the medal for being special.....because I am special...
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24.02.2015 - 09:03
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24.02.2015 - 09:05
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24.02.2015 - 09:05
I'm afraid not. No time
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24.02.2015 - 09:07
Having negative values might cause unforeseen problems, so we'd prefer to avoid it. However, I have this idea for adding city buildings/upgrades - hopefully one day I'll be able to work on it.
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24.02.2015 - 09:10
When you started making this game, How big did you expect it to become (number of players)? Has it lived up to your expectations (the quality of the game itself)?
---- "Riddle me this, Riddle me that...?" - The Riddler
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24.02.2015 - 09:11
Excuse me Chill, Who is the one that is muted on GL for 100+ years? yeah that's what I thought, take a hike
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24.02.2015 - 09:12
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24.02.2015 - 09:14
What is the admins view on RP and the low quality of players that it produces?
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24.02.2015 - 09:18
For Ivan and Amok, When you are coming to Croatia and explaining my college professors that your game is reason why my exams are not passed?
----
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24.02.2015 - 09:19
At first, consistently having a few running games and at least 20 people online was a dream. Later, it became 100 people. As our appetites grow, the next goal is 1000 Yes, it has lived up to our expectations - and some. For us it was somewhat of an experiment, to see how far two guys can take an indie game like that.
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24.02.2015 - 09:21
I was actually in Croatia a few months ago, traveling up and down the coast. Lovely place. Sorry about your exams
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24.02.2015 - 09:23
If people are truly enjoying these games - sure, why not? If they're only playing them for SP - well, that's pretty silly, isn't it? SP is pretty meaningless anyway
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24.02.2015 - 09:33
Occasionally I feel that the punishment is a bit harsh, but that is because I'm a soft and forgiving person and also don't have to constantly deal with players' bullshit, the way Mods do
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24.02.2015 - 09:35
Have you considered expanding your advertising of the game? I want more players during Australian daytime. Where is Brandon?!? If you give Brian a medal you must also give it to myself, I know my rights as atwar player. 'OK, guys and girls, here we are again - do your worst' ^ ^ ^ ^
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24.02.2015 - 09:38
Do you have any plans to create any other games? AW is so awesome, i just figured if you had any plans for another game, it would also be awesome... Also, i noticed the special snowflake medal... i hate to ask the creator for anything more, given he has given so much, but is there a medal for being sexy?
----
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24.02.2015 - 09:48
We used to advertise with Google, Facebook and YouTube - none of it was particularly effective. Basically, the problem is we don't retain enough casual visitors, and few of those who stay spend any money on the game. No money earned = no advertisement. Brendon is on leave until HTML5 is finished (as there's not much he can do until then), but probably won't return. He's a highly skilled specialist and quite a bit above our modest profile.
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24.02.2015 - 09:51
We made this small game for a Finnish waste company. Unfortunately, it was never released. No plans for other games at the moment, as we're struggling to find time even for AW.
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24.02.2015 - 09:58
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24.02.2015 - 10:02
Now serious question from me for Ivan, Will the cw system change in next season and how ? My own opinion is that elo system will be best solution. Idk, I want to hear your toughts and decisions?
----
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24.02.2015 - 10:04
After all the stupid, non sense or just silly questions... a hard one: What do you value the most, what you guys want the game to be or what people tend to ask for the game?
---- Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you. We're all people.
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24.02.2015 - 10:06
I want that little sweet thing too because chill is special and i am chill's mother. He got special gene from me Ty
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24.02.2015 - 10:06
Elo system has it's flaws too... can be farmed although at a slower rate than cw points and can be amassed, which is always problematic when people stop cwing since there's a limit of cws for every season.
---- Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you. We're all people.
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24.02.2015 - 10:07
Yes, we are planning to switch to Elo system for CW, starting from next season. There will be one overall rating (as currently with duels), and one that resets to 1000 every season and will be used to determine season standings. Seasonal Elo will be added for duels as well.
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24.02.2015 - 10:08
They are all discutabile, I want to hear, i mean read, what they decided
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24.02.2015 - 10:10
I really hope this one works, I'm tired of all the cw system argues
---- Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you. We're all people.
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24.02.2015 - 10:12
My family is what I value the most. We want the game to be more popular (duh!) and an exciting bug-free experience for players. Everyone has their own pet ideas for the game, so we obviously have to do a lot of filtering. This makes some players unhappy and they start thinking that we don't care about the game, since we don't implement their ideas. We do care though.
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24.02.2015 - 10:15
Oh no... I just... I didn't mean that this game would mean your life to you XDD I know your family and real life is far more important, I just wanted to know what would happen if you guys had an idea for the game but players mostly wanted the opposite (Not in a stupid suggestion but rather some important detail). Also, pls don't think that I am saying that you don't care... I didn't mean that
---- Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you. We're all people.
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24.02.2015 - 10:16
The server is actually working quite fine, but there are some problems with connection (we only have one server, in The Netherlands, so for example the US doesn't have a dedicated server) and the DDoS protection service (which sometimes filters/blocks connections). Also, we have DDoS attacks themselves, probably coming from some former butthurt players...
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24.02.2015 - 10:20
I don't recall this ever happening. We had some controversial features (like the changes in the battle mechanics and turn-blocking), but I'd say we had a majority support in everything. If we ever introduce something horribly unpopular, we would probably roll it back after a trial period.
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