As proposed by TopHats, here are a few tweaks to the strategies:

Relentless Attack:
Removed -1 attack for Infantry (doesn't change now)

Blitzkrieg:
-1 defence to all units (was -2).

Master of Stealth:
-40 cost for Marines (was -30)

Great Combinator:
Added -10 cost for Tanks
Removed +1 attack and +1 defence for Tanks and Infantry
Added +1 HP for Tanks and Infantry

Translations for Great Combinator description had to be removed, since they've become incorrect.

Full discussion is here

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Komentarze

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Komentarze: 27   Odwiedzany przez: 440 users
16.07.2013 - 03:57
Nice. looking forward to play my favorite strategy GC a bit more
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16.07.2013 - 05:05
Ld. Dark Knight
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This is absolutely brilliant! Thanks a bunch!
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16.07.2013 - 05:49
Nice
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16.07.2013 - 07:50
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16.07.2013 - 10:26
Verry bad.

PD should be nerfed with: - 1 attack wtih infs,+ 20 cost for tanks.
MOS: - 1 range for infs and militia.
Blitz: - 1 range for all units.
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http://atwar-game.com/forum/topic.php?topic_id=14714&topicsearch=&page=
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16.07.2013 - 10:41
Napisano przez Mauzer Panteri, 16.07.2013 at 10:26

Verry bad.

PD should be nerfed with: - 1 attack wtih infs,+ 20 cost for tanks.
MOS: - 1 range for infs and militia.
Blitz: - 1 range for all units.


PD is a bit OP but making it have -1 attack on inf would make it one of the weakest strategies around, MOS is balanced like this so shouldnt be changed and blitz was just buffed for a reason so not one of the points you suggested make sense.
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[pr] Commando Eagle: i have to regain back the lost elos and gain extra as punishment for rush



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16.07.2013 - 16:35
Well...Blitz must be nerfed.
I suggest : - 1 range for all units or + 15 cost for all units.
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http://atwar-game.com/forum/topic.php?topic_id=14714&topicsearch=&page=
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16.07.2013 - 19:23
Blitz is pretty much great gc i find hard to play, mos should have +10 on transport or -1 attack on inf because i find mos anything really good and cheap like gw. but over all a good change
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16.07.2013 - 19:55
AtWar Aventures
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Relentless Attack:
Perfect

Blitzkrieg:
Perfect

Master of Stealth:
Now OP

Great Combinator:
Still shitty

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PD needs a nerf
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17.07.2013 - 02:58
Napisano przez Mauzer Panteri, 16.07.2013 at 16:35

Well...Blitz must be nerfed.



I finally got around to playing it. It is ridiculous. The movement bonus to the militia is what takes it over the top. For starters we could reduce movement of militia to normal movement. Or do something else. But this is over the top.
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He always runs while others walk. He acts while other men just talk. He looks at this world and wants it all. So he strikes like Thunderball.
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17.07.2013 - 10:34
Napisano przez Guest, 16.07.2013 at 19:55

Master of Stealth:
Now op

haha they reduce the cost of one unit by 9% and you say its op now
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"War is nothing but a continuation of politics with the admixture of other means."
― Carl von Clausewitz
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17.07.2013 - 10:34
Napisano przez Guest, 16.07.2013 at 19:55

Master of Stealth:
Now op

haha they reduce the cost of one unit by 9% and you say its op now
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"War is nothing but a continuation of politics with the admixture of other means."
― Carl von Clausewitz
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17.07.2013 - 10:57
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Napisano przez Thunderballs, 17.07.2013 at 02:58

Napisano przez Mauzer Panteri, 16.07.2013 at 16:35

Well...Blitz must be nerfed.



I finally got around to playing it. It is ridiculous. The movement bonus to the militia is what takes it over the top. For starters we could reduce movement of militia to normal movement. Or do something else. But this is over the top.


militia was already like that.... i mean, who uses militia do defend with blitzkrieg lol?

i just tested blitzkrieg againts SM usa and the results where still balanced, he killed 90% of my stack with his stack [which had weaker units and was half the size of my Infantry + general stack]

if we go by your logic, we should nerf PD,Imperialist,Guerilla Warfare.
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17.07.2013 - 11:39
Napisano przez Guest, 17.07.2013 at 10:57

Napisano przez Thunderballs, 17.07.2013 at 02:58

Napisano przez Mauzer Panteri, 16.07.2013 at 16:35

Well...Blitz must be nerfed.



I finally got around to playing it. It is ridiculous. The movement bonus to the militia is what takes it over the top. For starters we could reduce movement of militia to normal movement. Or do something else. But this is over the top.


militia was already like that.... i mean, who uses militia do defend with blitzkrieg lol?

i just tested blitzkrieg againts SM usa and the results where still balanced, he killed 90% of my stack with his stack [which had weaker units and was half the size of my Infantry + general stack]

if we go by your logic, we should nerf PD,Imperialist,Guerilla Warfare.



I just beat Eagles and clovis in 1 v 1 using blitz. For starters: sick brag! o/

My point: they are better 1 v 1 players than me. I have to get very lucky or have a very favorable matchup to beat either.

To conclude: you are doing it wrong.
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He always runs while others walk. He acts while other men just talk. He looks at this world and wants it all. So he strikes like Thunderball.
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17.07.2013 - 16:14
-1 milita range for Blitz would be better i think. I use blitz with all of europe map. And its bit op even if you dont have money
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17.07.2013 - 16:28
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Napisano przez Thunderballs, 17.07.2013 at 11:39

Napisano przez Guest, 17.07.2013 at 10:57

Napisano przez Thunderballs, 17.07.2013 at 02:58

Napisano przez Mauzer Panteri, 16.07.2013 at 16:35

Well...Blitz must be nerfed.



I finally got around to playing it. It is ridiculous. The movement bonus to the militia is what takes it over the top. For starters we could reduce movement of militia to normal movement. Or do something else. But this is over the top.


militia was already like that.... i mean, who uses militia do defend with blitzkrieg lol?

i just tested blitzkrieg againts SM usa and the results where still balanced, he killed 90% of my stack with his stack [which had weaker units and was half the size of my Infantry + general stack]

if we go by your logic, we should nerf PD,Imperialist,Guerilla Warfare.



I just beat Eagles and clovis in 1 v 1 using blitz. For starters: sick brag! o/

My point: they are better 1 v 1 players than me. I have to get very lucky or have a very favorable matchup to beat either.

To conclude: you are doing it wrong.


when DS was released, [i was rank 7] i defeated ranks 9-12... then they learned how DS worked, and where able to defeat me again.

My point: you beat them in a 1 v 1 because they are not use to playing a blitzkrieg player.
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17.07.2013 - 16:29
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Napisano przez tesla, 17.07.2013 at 16:14

-1 milita range for Blitz would be better i think. I use blitz with all of europe map. And its bit op even if you dont have money


why should militia range be affected, when it has been this way since the game started?
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17.07.2013 - 16:46
Napisano przez Mauzer Panteri, 16.07.2013 at 10:26

Verry bad.

PD should be nerfed with: - 1 attack wtih infs,+ 20 cost for tanks.
MOS: - 1 range for infs and militia.
Blitz: - 1 range for all units.


That!!!

Imho, RA still sucks cause inf attack does not help you in anyway to defend. Militia having better defense than tanks would be very appreciated. Also, I believe not a lot of players using RA infantry to attack (although Spart says he's using RA inf) but this might change with inf attack back and needs testing.
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17.07.2013 - 16:52
Napisano przez ifinishlast, 17.07.2013 at 16:46

Napisano przez Mauzer Panteri, 16.07.2013 at 10:26

Verry bad.

PD should be nerfed with: - 1 attack wtih infs,+ 20 cost for tanks.
MOS: - 1 range for infs and militia.
Blitz: - 1 range for all units.


That!!!

Imho, RA still sucks cause inf attack does not help you in anyway to defend. Militia having better defense than tanks would be very appreciated. Also, I believe not a lot of players using RA infantry to attack but this might change and needs testing.


no. that's over nerfing. small nerfs are more effective and balanced. also, it's only been 2 days since the changes, everybody relax, none of you are in a position of determining what the different strategies need after such a short period, including me. Let's wait a few weeks and we'll adjust with experience. And I know for some of you some strategies are in obvious need of boosts or nerfs, but even then, wait and see. For example, a while ago with old gc, no one thought it a strong strategy for a long time, until it was discovered more deeply and became popular out of nowhere.
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Don't trust the manipulative rabbit.
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17.07.2013 - 17:05
Napisano przez tophat, 17.07.2013 at 16:52

Napisano przez ifinishlast, 17.07.2013 at 16:46

Napisano przez Mauzer Panteri, 16.07.2013 at 10:26

Verry bad.

PD should be nerfed with: - 1 attack wtih infs,+ 20 cost for tanks.
MOS: - 1 range for infs and militia.
Blitz: - 1 range for all units.


That!!!

Imho, RA still sucks cause inf attack does not help you in anyway to defend. Militia having better defense than tanks would be very appreciated. Also, I believe not a lot of players using RA infantry to attack but this might change and needs testing.


no. that's over nerfing. small nerfs are more effective and balanced. also, it's only been 2 days since the changes, everybody relax, none of you are in a position of determining what the different strategies need after such a short period, including me. Let's wait a few weeks and we'll adjust with experience. And I know for some of you some strategies are in obvious need of boosts or nerfs, but even then, wait and see. For example, a while ago with old gc, no one thought it a strong strategy for a long time, until it was discovered more deeply and became popular out of nowhere.



As I'm constantly playing RA vs PD players, my biggest grief was not that I can't attack with infantries, but that tanks die too quickly while being attacked by PD infantry mega balls. If militia could defend first (tanks +1 defense bonus removed or militia +1 bonus introduced), I believe, militia would defend first, and it would not be so worthwile fot PD player to attack any tank squad in his range because of militiamen protecting tanks.
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17.07.2013 - 18:53
AtWar Aventures
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Napisano przez ifinishlast, 17.07.2013 at 17:05

Napisano przez tophat, 17.07.2013 at 16:52

Napisano przez ifinishlast, 17.07.2013 at 16:46

Napisano przez Mauzer Panteri, 16.07.2013 at 10:26

Verry bad.

PD should be nerfed with: - 1 attack wtih infs,+ 20 cost for tanks.
MOS: - 1 range for infs and militia.
Blitz: - 1 range for all units.


That!!!

Imho, RA still sucks cause inf attack does not help you in anyway to defend. Militia having better defense than tanks would be very appreciated. Also, I believe not a lot of players using RA infantry to attack but this might change and needs testing.


no. that's over nerfing. small nerfs are more effective and balanced. also, it's only been 2 days since the changes, everybody relax, none of you are in a position of determining what the different strategies need after such a short period, including me. Let's wait a few weeks and we'll adjust with experience. And I know for some of you some strategies are in obvious need of boosts or nerfs, but even then, wait and see. For example, a while ago with old gc, no one thought it a strong strategy for a long time, until it was discovered more deeply and became popular out of nowhere.



As I'm constantly playing RA vs PD players, my biggest grief was not that I can't attack with infantries, but that tanks die too quickly while being attacked by PD infantry mega balls. If militia could defend first (tanks +1 defense bonus removed or militia +1 bonus introduced), I believe, militia would defend first, and it would not be so worthwile fot PD player to attack any tank squad in his range because of militiamen protecting tanks.


maybe PD infantry should get -1 attack againts tanks? [lets wait a week, maybe tophats comes up with a super idea]
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18.07.2013 - 07:19
I don't know, maybe because i don't speak english so well, but where is Great Combinator:
Added -10 cost for Tanks
?
http://imm.io/1cQAy
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Carpathia Squad
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18.07.2013 - 08:55
 Ivan (Admin)
Napisano przez Destruxerunt, 18.07.2013 at 07:19

I don't know, maybe because i don't speak english so well, but where is Great Combinator:
Added -10 cost for Tanks
?
http://imm.io/1cQAy

Thanks, I actually forgot to adjust it. Fixed now.
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19.07.2013 - 11:32
PD does not need any change, it is balanced the way it is. please stop ruining this game.

-1 range for militia in biltz would be good.
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19.07.2013 - 17:33
TopHats, you changed MoS only for the sake of changing it. The -10 in cost will do nothing to tackle the problem you wanted to balance out of the strategy.

It will only make MoS stronger where it already is one of the strongest: in world games/late game.

If you now feel the need to nerf MoS on another end then please just take back the change and make marines cost 10 whatever more again.
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19.07.2013 - 19:20
Napisano przez learster, 19.07.2013 at 17:33

TopHats, you changed MoS only for the sake of changing it. The -10 in cost will do nothing to tackle the problem you wanted to balance out of the strategy.

It will only make MoS stronger where it already is one of the strongest: in world games/late game.

If you now feel the need to nerf MoS on another end then please just take back the change and make marines cost 10 whatever more again.


i disagree, the -10 cost to marines improved the strategy significantly in early-game and in opening expansions, thus making it viable in small map games, team games and 1v1s. I agree that it'll simply make it stronger in late-game situations and in world games, but it was never that strong before anyways. People over exaggerate it's power in world games. (because of you mostly) It's just a mediocre strategy. Imperialist is by far much better, some could even argue that gw is better than mos in world games. (at least i think so). Even sky menace can be considered stronger if played properly.

If this boost somehow makes the strategy op in world games (which it most likely won't) then we'll think of an additional nerf along with the current -10 cost.
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20.07.2013 - 04:13
Napisano przez tophat, 19.07.2013 at 19:20

i disagree, the -10 cost to marines improved the strategy significantly in early-game and in opening expansions, thus making it viable in small map games, team games and 1v1s. I agree that it'll simply make it stronger in late-game situations and in world games, but it was never that strong before anyways. People over exaggerate it's power in world games. (because of you mostly) It's just a mediocre strategy. Imperialist is by far much better, some could even argue that gw is better than mos in world games. (at least i think so). Even sky menace can be considered stronger if played properly.

If this boost somehow makes the strategy op in world games (which it most likely won't) then we'll think of an additional nerf along with the current -10 cost.


Alright, all subjective assumptions aside I will try to test it more in time and then get back to you with some viable feedback.
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