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Posty: 29   Odwiedzany przez: 141 users
24.04.2020 - 16:23
Every single day there is a fight about rewall, "I saw you, no you did not, I big walled, I team walled. Just legalize it, let it be standard since there exists a mechanism to stop it. When breaking walls everyone knows to send extra units , and btw please anticipate the big wall since it is actually so common now, almost every game I play someone big walls. Just some food for thought. There are ways to end some endless debates and squabbles.
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24.04.2020 - 16:30
Wf the big wall )
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24.04.2020 - 18:29
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24.04.2020 - 19:12
Rewallers be like
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25.04.2020 - 02:27
Whoever out-walls there opponent is the better player, in every war in history whoever was more trickier won wars. the art of war by suntsu
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25.04.2020 - 07:44
Napisano przez Tokugawa, 25.04.2020 at 02:27

Whoever out-walls there opponent is the better player, in every war in history whoever was more trickier won wars. the art of war by suntsu

Every war was and will be decided from the power of the singular unit... As for AW it's an strategy RISK game and not a walling/drawing simulator.
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25.04.2020 - 07:59
Napisano przez JUGERS2, 25.04.2020 at 07:44

Napisano przez Tokugawa, 25.04.2020 at 02:27

Whoever out-walls there opponent is the better player, in every war in history whoever was more trickier won wars. the art of war by suntsu

Every war was and will be decided from the power of the singular unit... As for AW it's an strategy RISK game and not a walling/drawing simulator.

hes right, the best wall spammer will always win in atwar.
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25.04.2020 - 08:11
Napisano przez Froyer, 25.04.2020 at 07:59

Napisano przez JUGERS2, 25.04.2020 at 07:44

Napisano przez Tokugawa, 25.04.2020 at 02:27

Whoever out-walls there opponent is the better player, in every war in history whoever was more trickier won wars. the art of war by suntsu

Every war was and will be decided from the power of the singular unit... As for AW it's an strategy RISK game and not a walling/drawing simulator.

hes right, the best wall spammer will always win in atwar.

He says it's the better player...yes I think walls can outplay skills that's how most of new players play and win....you can see the difference at their gameplay it's so clear they old ones use minimal to no walls. My question is do we want the better wallspamer to one or the one who knows where and and what to attack to win? Walling requires faster clicking and not a particular skill to do.
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25.04.2020 - 08:19
Napisano przez JUGERS2, 25.04.2020 at 08:11

Napisano przez Froyer, 25.04.2020 at 07:59

Napisano przez JUGERS2, 25.04.2020 at 07:44

Napisano przez Tokugawa, 25.04.2020 at 02:27

Whoever out-walls there opponent is the better player, in every war in history whoever was more trickier won wars. the art of war by suntsu

Every war was and will be decided from the power of the singular unit... As for AW it's an strategy RISK game and not a walling/drawing simulator.

hes right, the best wall spammer will always win in atwar.

He says it's the better player...yes I think walls can outplay skills that's how most of new players play and win....you can see the difference at their gameplay it's so clear they old ones use minimal to no walls. My question is do we want the better wallspamer to one or the one who knows where and and what to attack to win? Walling requires faster clicking and not a particular skill to do.

Wallspammer are the best players too, hes right, walling is skill bro.
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25.04.2020 - 11:13
Napisano przez DJ003, 24.04.2020 at 16:23

Every single day there is a fight about rewall, "I saw you, no you did not, I big walled, I team walled. Just legalize it, let it be standard since there exists a mechanism to stop it. When breaking walls everyone knows to send extra units , and btw please anticipate the big wall since it is actually so common now, almost every game I play someone big walls. Just some food for thought. There are ways to end some endless debates and squabbles.


I support this, I don't see anything wrong with bigwalling or rewalling or whatever. It's part of the game. Accept it people.
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25.04.2020 - 11:15
Napisano przez Froyer, 25.04.2020 at 08:19

Napisano przez JUGERS2, 25.04.2020 at 08:11

Napisano przez Froyer, 25.04.2020 at 07:59

Napisano przez JUGERS2, 25.04.2020 at 07:44

Napisano przez Tokugawa, 25.04.2020 at 02:27

Whoever out-walls there opponent is the better player, in every war in history whoever was more trickier won wars. the art of war by suntsu

Every war was and will be decided from the power of the singular unit... As for AW it's an strategy RISK game and not a walling/drawing simulator.

hes right, the best wall spammer will always win in atwar.

He says it's the better player...yes I think walls can outplay skills that's how most of new players play and win....you can see the difference at their gameplay it's so clear they old ones use minimal to no walls. My question is do we want the better wallspamer to one or the one who knows where and and what to attack to win? Walling requires faster clicking and not a particular skill to do.

Wallspammer are the best players too, hes right, walling is skill bro.

I dislike wallspamming if you mean the RP sort of kind.

I do, however, really like strategic walling to cut people off etc.

Big walls and rewalling is a part of that, a mechanism in game, and even though I don't actually do/use that myself... I don't see anything wrong with it.
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25.04.2020 - 15:15
The question is simple, as so called intelligent people, which one is easier arguing all day and trying to find SS and constant back and forth or simply accept it and try to prevent it. Knowing most in this community, it is easier to argue all day long instead of send 2 units and expect the rewall. If a way to stop it did not exist I would totally understand the constant crying.
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25.04.2020 - 19:53
Napisano przez DJ003, 25.04.2020 at 15:15

The question is simple, as so called intelligent people, which one is easier arguing all day and trying to find SS and constant back and forth or simply accept it and try to prevent it. Knowing most in this community, it is easier to argue all day long instead of send 2 units and expect the rewall. If a way to stop it did not exist I would totally understand the constant crying.

Same logic can be implied for bug abusers/cheaters. That's not how it works mate.
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25.04.2020 - 20:56
We should just totally remove any kind of wall making possibility and 50% problems on atwar will be solved.

And huarck will be equivalent to the rank 6
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25.04.2020 - 22:40
Napisano przez Croat, 25.04.2020 at 20:56

We should just totally remove any kind of wall making possibility and 50% problems on atwar will be solved.

And huarck will be equivalent to the rank 6

your idea is null
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26.04.2020 - 10:04
Walling = skill
deal with it
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26.04.2020 - 22:27
Napisano przez Croat, 25.04.2020 at 20:56

We should just totally remove any kind of wall making possibility and 50% problems on atwar will be solved.

And huarck will be equivalent to the rank 6

agree @Dave #RemoveRewalling
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Best mod ever <3

Best admin ever <3

" I declare the creation of the United States of Atwar. "
- Dave Washington, 6/7/2020
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27.04.2020 - 00:33
 Witch-Doctor (Moderator)
Honestly if you want to get rid of rewalling, make it so if your unit is part of a wall, it gets zero movement priority and will always be tbbed by any attack. No more rewalling.
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27.04.2020 - 09:13
 4nic
Napisano przez Witch-Doctor, 27.04.2020 at 00:33

Honestly if you want to get rid of rewalling, make it so if your unit is part of a wall, it gets zero movement priority and will always be tbbed by any attack. No more rewalling.

and what if your 50 unit stack accidentaly makes a wall with 1 unit, youd be in deep shit.
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27.04.2020 - 10:25
 Witch-Doctor (Moderator)
Napisano przez 4nic, 27.04.2020 at 09:13

Napisano przez Witch-Doctor, 27.04.2020 at 00:33

Honestly if you want to get rid of rewalling, make it so if your unit is part of a wall, it gets zero movement priority and will always be tbbed by any attack. No more rewalling.

and what if your 50 unit stack accidentaly makes a wall with 1 unit, youd be in deep shit.


Then take the extra 1 second to make sure you dont do that. Or add a box that players tick that prevents a stack from forming any walls. If we're just adding features, the sky is the limit.
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27.04.2020 - 11:05
How about preventing any wall from forming IF there's a battle close to it? Would prevent:
* Rewall (unless your units 'follow' the enemy units)
* Serb wall
* Wallspam101
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27.04.2020 - 11:09
 4nic
Napisano przez Witch-Doctor, 27.04.2020 at 10:25

Napisano przez 4nic, 27.04.2020 at 09:13

Napisano przez Witch-Doctor, 27.04.2020 at 00:33

Honestly if you want to get rid of rewalling, make it so if your unit is part of a wall, it gets zero movement priority and will always be tbbed by any attack. No more rewalling.

and what if your 50 unit stack accidentaly makes a wall with 1 unit, youd be in deep shit.


Then take the extra 1 second to make sure you dont do that. Or add a box that players tick that prevents a stack from forming any walls. If we're just adding features, the sky is the limit.

key word: accidentally
Sometimes there isnt a wall formed on your screen, but when the turn ends theres a random wall forming out of near units, which you could not have prevented anyhow.
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''Everywhere where i am absent, they commit nothing but follies''
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27.04.2020 - 14:49
 Witch-Doctor (Moderator)
Napisano przez clovis1122, 27.04.2020 at 11:05

How about preventing any wall from forming IF there's a battle close to it? Would prevent:
* Rewall (unless your units 'follow' the enemy units)
* Serb wall
* Wallspam101

Define near

Also the point of rewalling is that there isnt a battle because your unit escaped. This wouldn't stop rewalls
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27.04.2020 - 15:23
This is very simple , just make the unit go to the place where the battle shouldve been or where u moved it so it will automatically wf the rewall
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05.05.2020 - 22:43
Remove walls from game.They are fucking annoying.
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07.05.2020 - 04:19
Only scared girls do rewall.
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http://atwar-game.com/forum/topic.php?topic_id=14714&topicsearch=&page=
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07.05.2020 - 04:31
Napisano przez clovis1122, 27.04.2020 at 11:05

How about preventing any wall from forming IF there's a battle close to it? Would prevent:
* Rewall (unless your units 'follow' the enemy units)
* Serb wall
* Wallspam101


Froyer and hrcak after this post :


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http://atwar-game.com/forum/topic.php?topic_id=14714&topicsearch=&page=
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07.05.2020 - 12:55
Napisano przez DJ003, 24.04.2020 at 16:23

Every single day there is a fight about rewall, "I saw you, no you did not, I big walled, I team walled. Just legalize it, let it be standard since there exists a mechanism to stop it. When breaking walls everyone knows to send extra units , and btw please anticipate the big wall since it is actually so common now, almost every game I play someone big walls. Just some food for thought. There are ways to end some endless debates and squabbles.

this post was so ahead of its time.
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Best mod ever <3

Best admin ever <3

" I declare the creation of the United States of Atwar. "
- Dave Washington, 6/7/2020
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07.05.2020 - 13:38
Napisano przez Froyer, 25.04.2020 at 07:59

Napisano przez JUGERS2, 25.04.2020 at 07:44

Napisano przez Tokugawa, 25.04.2020 at 02:27

Whoever out-walls there opponent is the better player, in every war in history whoever was more trickier won wars. the art of war by suntsu

Every war was and will be decided from the power of the singular unit... As for AW it's an strategy RISK game and not a walling/drawing simulator.

hes right, the best wall spammer will always win in atwar.


i agree RP wallers are unkillable
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