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12.06.2014 - 10:57
There should be different terrain bonuses that can be created/enabled on land or sea, for example a road could give +1 range if a unit is on it the next turn and rocky terrain could give -1 movement. Also it should be able to apply to only certain units, since different terrain will affect different units differently.
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Black Shark Konto skasowane |
12.06.2014 - 11:36 Black Shark Konto skasowane I proposed even more ago.
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12.06.2014 - 13:48
I really like this idea! I should come to this part of the forums more often.
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12.06.2014 - 13:58
Support, but if this does get acpted it will take a long time to implement.
---- If the king does not lead, how can he expect his subordinates to follow?
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Deleted User 67426 Konto skasowane |
12.06.2014 - 14:36
Only the map maker would know
---- Hi
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Deleted User 67426 Konto skasowane |
12.06.2014 - 14:55
what p.s. stand for? the mapmaker would know everything about the terrain. you can preview scenario if you can start it and soloplay.
---- Hi
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12.06.2014 - 18:06
Would you not just mouse over the area to see what kind of terrain it is and what it's effects are?
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12.06.2014 - 18:09
It should change the map. If there's a road, it should be shown as a different color for the areas it applies to.
---- Laochra¹: i pray to the great zizou, that my tb stops the airtrans of the yellow infidel
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12.06.2014 - 19:25
Great idea; whoever proposed it first. I vaguely remember reading something similar a couple of months ago.
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Deleted User 67426 Konto skasowane |
12.06.2014 - 20:06
I proposed this a long time ago on kongregate forum, when it didn't have custom map yet.
---- Hi
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13.06.2014 - 00:20
I'm guessing this feature would only apply to customised maps, not the original world map. Am I correct?
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13.06.2014 - 04:22
Hi Leaf whats up ?
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13.06.2014 - 09:52
Good. Then I dont see this causing any unnecessary issues.
Busy, tired, and annoyed at everything.
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14.06.2014 - 02:32
We have talked about it with Amok several times before, and sorry, this is something that is not going to happen. Too difficult technically (especially when it comes to movement) and introduces even more complexity to already rather elaborate game mechanics.
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