19.03.2024 - 10:47 ![]() This 5v5 scenario recreates the First World War in Europe, North Africa and Middle East. Some info might be outdated. For the Second World War scenario, check out the Axis & Allies topic. Settings Suggested turn duration: 6 minutes. Victory condition: capture player capital and hold for 2 turn. Max. game duration: 50 turns. Upgrades: Enabled.
![]() ![]() ![]() ![]() Starting funds (total):
Finances (total):
United Kingdom Difficulty level: ★★★★★ Recommended strategy: Imperialist, Logistic Wizard, Lucky Bastard. Starting finances: +1736 Goals: Push the Ottoman co-belligerents out of Africa, invade Anatolia through Iraq, provide support for the trench warfare in France and Balkans, capture the German Trade Node. Don't Lose Yemen, once lost it will be hard to recover. Notes: Use 6~12 Cruisers to provide protection for your Supply Ship in the British Supply Route. Events:
French Republic Difficulty level: ★☆☆☆☆ Recommended strategy: Imperialist, Iron Fist. Starting finances: +2056 Goals: Coordinate a counterattack to capture Köln, fight the Zaian War in Morocco (there is a huge Ottoman event on turn 22), provide support for the conflict in Balkans. Notes: The safest way to push german trenches is waiting for the american reinforcements arrival. Events:
Kingdom of Italy Difficulty level: ★★☆☆☆ Recommended strategy: Imperialist, Relentless Attack, Great Combinator. Starting finances: +1030 Goals: Provide support for teh conflict in Balkans, fight the austro-hungarians in the Alps, fight the Senussi campaign in Libya. Keep the Adriatic Sea walled to prevent U-boats from entering the Mediterranean. Notes: The safest way to push austrian trenches is waiting for the american reinforcements arrival. Events:
Russian Empire Difficulty level: ★★★★★ Recommended strategy: Imperialist, Perfect Defense, Guerilla Warfare. Starting finances: +1744 Goals: Hold your ground against the prussian invasion, fight the Caucasus campaign, secure the Black Sea. Notes: Capturing the oil/gas fields unlocks elite units and boosts your economy. Use at least 6 Cavalry per Oil/Gas unit. Events:
Entente Minors Difficulty level: ★☆☆☆☆ Recommended strategy: Perfect Defense, Relentless Attack, Great Combinator, Lucky Bastard. Starting finances: +1514 Goals: Hold Greece at all cost, fight against Bulgaria, help british forces in the Arabian peninsula. Prepare for the Muscat rebellion in Oman. Notes: Keep "African Colonies" city as neutral, you'll have to suicide event units (Portuguese Troops) there in order to lower your upkeep. Events:
Kingdom of Bulgaria Difficulty level: ★☆☆☆☆ Recommended strategy: Perfect Defense, Relentless Attack, Iron Fist. Starting finances: +632 Goals: Invade Romania, provide support for Ottomans in the Black Sea and the Austro-Hungarian Empire in Greece. Notes: Bulgarian capital (Sofia) is vulnerable, so make sure to always keep it protected. Events:
Ottoman Empire Difficulty level: ★★★★☆ Recommended strategy: Imperialist, Perfect Defense. Starting finances: +1061 Goals: Harass Italy and France as much as you can in Africa, hold your ground against the UK and Russia. Notes: Remember to keep chokepoints properly walled and protected (Gallipoli, Smyrna, Gaza, Erzurum, Beirut, Edirne). Events:
German Empire (West) Difficulty level: ★★☆☆☆ Recommended strategy: Imperialist, Perfect Defense, Iron Fist, Naval Commander. Starting finances: +1951 Goals: Use U-boats to harass Entente ships and sink british supplies, keep the Trade Node under control, hold your ground against the french. Notes: Make sure to help Austro-Hungarian Empire if needed, do not waste resources on useless clashes at the trenches. Events:
German Empire (East) Difficulty level: ★★★★☆ Recommended strategy: Relentless Attack, Blitzkrieg, Great Combinator, Iron Fist. Starting finances: +1751 Goals: Capture the russian capital (Voronezh). Notes: While advancing, eliminate all russian units you can, do not rush directly for his capital. Events:
Austro-Hungarian Empire Difficulty level: ★★★☆☆ Recommended strategy: Imperialist, Relentless Attack, Great Combinator. Starting finances: +1584 Goals: Capture Greece and pressure Italy. Notes: You can use u-boats in the Adriatic Sea to harass Entente in the Mediterranean. Events:
Rules: 1. Respect all turn 1 wallfucks. 2. Exploiting no-go zones or other game glitches may result in ban. 3. Players aren't allowed to wallfuck coast/port cities on turn 2. All turn 2 events must be respected. 4. When playing Blitzkrieg, you are not allowed to move Trenches or Coastal Guns. 5. Only the "Supply Ship" is allowed to transport "Supplies".
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21.03.2024 - 21:14
Wow this is good But I think serbia and Romania should be separate countries so they cant combine forces, since that would be unrealistic. However, portugal being part of romania or serbia would make more sense Also ottoman shouldnt have physical territory in west africa I think it should just be events, or very weak territory and events, not a lot of cities
---- Happiness = reality - expectations
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22.03.2024 - 06:52
Thanks. Main reason I merged Serbia and Romania is due to the lack of players right now, by getting rid of Romania I could make it a 10-player scenario. Africa is the way it is for historical accuracy, since France and Italy didn't had full control of Libya/Morocco territory until 1917/1921. They fought quite bloody battles with those berber confederations which were backed by Ottomans and Germans.
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23.03.2024 - 13:48
Good Scenario, keep up the good work ![]() P.S Austria is the hardest pick in CP, not really 3/5. I would mark it as 5/5. Entente minors seems like hard pick just because of the sheer amount of fronts it needs to take care of, with balkans and middle east. It certianly looks like harder pick than italy to me. For the same reason, UK front is extended than in the original, I believe UK is harder pick than you market, 4/5 at least. WG is harder than France.
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26.03.2024 - 19:14
I think that UK is harder than Russia. Russia is 4/5 since the only objective you have is hold East Germany and Ottoman, but as UK you have multiple fronts, where you will have to push, defend, and cry because mostly you aren't a significant force in any front like France or West Germany. GL if you have an horrible France. And, I would say that while Ottoman is a little bit harder than WG, WG front is way, way more important. Ottoman can just simply be ignored and you can still win the game. Its front is mostly irrelevant. So, 3 for WG and 3 for Otto. 4 to Prussia and Russia, and 5 to UK in difficulty level. France is 1. Bulgaria is 2. Bulgaria is harder than France. France is just stacking and chill for the first turns while sending troops to Balkans or to Western trenches. Meanwhile Bulgaria can get horribly rushed by Entente.
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28.03.2024 - 07:46
Playing WG is wasier than France, because you're induced to defend without requiring coordination with the rest of the team at first. You have a very low risk of losing any territory before late game, can use uboats to harass everyone, and there are no enemy events nearby your borders.
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16.04.2025 - 09:26
Changelog for Russia:
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09.07.2025 - 08:18
Changelog (08/07/25):
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12.07.2025 - 09:13
How to take oil/gas capital in Caspian Sea and Russo-Balt Company as Imperialist Russia on turn 2. ![]() For the capital use: 8 Artillery, 2 Dreadnoughts, 2 Conscripts, 1 Troop Carrier. For Russo-Balt: 20 Cavalry and 10 Infantry. ![]()
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