Napisano przez LukeTan, 15.06.2021 at 11:24
I am no longer active with regard to the new strategies, but this is what I said back then about buildings (and to my knowledge, there has been no change since then):
There were many complaints about buildings being "overpowered" or "broken" - fine. We gave in to your complaints.
We chose to nerf buildings to the point where I could not tell for sure whether they would be useful at all. If they weren't usable in any circumstance, we would simply slowly buff them until they became useful.
I can understand some concerns about the game having customization, but unfortunately this is a tiny game. We do not have thousands of testers at our disposal so we can test every new idea to incredible depth before releasing it.
If we don't force its use, then we will never have properly balanced buildings. We have taken every step possible to make sure that the addition of buildings (which we recognise as a major change) will not unbalance the game significantly. What else do you want?
In my honest opinion buildings should be separated from the units in some way. Like if you add a bank to Shanghai, then make it +20% income or something.
Highlighted from units, STRICTLY separated from them, different color, different theme, different window, whatever. It must be conrtasted that those are NOT UNITS.
The fact people are disgusted of this is the very low quality of life of this thing, I believe. Need more buildings, better buildings, improved buildings mechanism. Then it should be fine. Forcing it with the current state is just, let me admit it, stupid.
And the competitive side... The only problem I would personally point out is the factor time and newbie friendness. If these buildings do become necessary and essential parts of the gameplay, and they keep acting like complicated units, it just overcomplicates the already complicated game...
Despite of that I highly appreciate the work that's been invested into buildings so far. You have probably spent 90% of the time testing very few things instead of focusing on the amount and QoL. That's one kind of development style. Should be changed asap to win the people's heart, which is unavoidable to successfully develop a software.. a game... whether you like it or not (yes I know 20-30% of the active player base are admins, mods, and supporters, but now please think normally, like if we had 95% players and 5% staff, because that leads to a long term success, not satisfying the noble class).