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Posty: 6   Odwiedzany przez: 79 users
11.10.2011 - 18:56
I expect they would work well with population casualties.
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You may not have heard of me yet. It doesn't matter; you will soon enough.
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12.10.2011 - 11:24
Serriously we should be able to build Nukes. It'd make the game more interesting and destructive. (Destruction=Fun):banger:
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I like stuff.... Yay?
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13.10.2011 - 17:48
 ABox
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They're rare units bro.
Plus nukes, (If population casualties are implimented) would be a huge bomb.
If we could build nuke then every single fuck with a 50K game would just choose a small country then blow the living shit out of everyone.
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14.10.2011 - 00:29
Maybe one would have to declare a "nuclear war" on a specific person waiting 1 turn before permission to them them.

Anti air would actually be usefully. One anti air in a city COULD stop a nuke. They could be great for missile defence.

Mukes could be prohibitively expensive. Maybe 2000 per nuke or something like that? Or maybe 3 different sizes of nuke, each with bigger range and damage but higher price?
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You may not have heard of me yet. It doesn't matter; you will soon enough.
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14.10.2011 - 04:22
If they ever did implement this, I think it would be funny to also put in the UN and have players vote on banning nukes.

Though I disagree with having nukes implemented, since there are missile rares (which are seemingly broken, I used an afterwind on a city with 10 militia and it killed 7)
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Napisano przez Amok, 31.08.2012 at 03:10
Fruit's theory is correct
Napisano przez tophat, 30.08.2012 at 21:04
Fruit is right

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21.10.2011 - 06:57
All nukes would do is screw things up


*latejoiner joins late in 50k game*

'loolololol!'

*latejoiner blows up everything up with spammed up nukes*


this would happen too many times
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