08.06.2013 - 06:51
5) the only way an alliance or a peace can be formed is by both people sending a request On the same turn this will mean you have to talk and negotiate your terms, meaning more lasting alliances will be created, less backstabbing. 6) if you send an alliance or peace, it costs you points regardless of it the other person accepted or not. also, i think you should start with 15, and get 5 a turn
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Johnny Konto skasowane |
08.06.2013 - 07:18 Johnny Konto skasowane
Of course they would, but but of them would have to attack each other at one point anyway. ;/ Good ideas I like this point system
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08.06.2013 - 14:10
I prefer Desu's idea of limiting allies though. (also, would be better if you got 20 points each reinforcement turn instead of 5 every turn)
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12.06.2013 - 08:44
Not "paying" (SPs) for alliance; just limit possible alliance... And, there should be an option for "ally end". A player can choose to click (and un-click) the option of "ally end". If all players click "ally end" the game finishes. So the diplomacy map could represent 4 types of relations: (1) player in state of war (as enemy), (2) players signed peace, (3) players in aliance and (4) player willing to "ally end".
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12.06.2013 - 13:37
Very good idea however what about in a game when you want to ally end and you don't have enough points what then?
---- Some people like you, some people don't. In the end you just have to be yourself.
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13.06.2013 - 22:17
If you decide to ally end... then just make sure all the players involved in the game click "ally end" (World Peace for the sake of Humanity! huehuehue). Why would you mind the points? Like I said before: I do not support "paying" (SPs) for alliances. I think the "solution" should be based on limiting the possible alliances per player. Still think that in a 3 player match it should be possible to make an alliance (resulting in a 2v1 situation). Cheers, CD
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18.07.2013 - 18:09
I support chess.
---- "Do not pray for an easy life, pray for the strength to endure a difficult one"
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18.07.2013 - 19:49
Allying already seems to have quite a steep cost... I mean you're already sacrificing a good portion of the SPs you would earn if you were to win without allies. On the other hand, for people looking to increase their victory/loss ratio, "ally fagging" seems like an easy way to do this. Perhaps allied victories could be counted separately from solo victories? That said, I was recently caught in the middle of an ally-fagging situation in an ancient world casual game. I had to ally my way out or be crushed. Some players quit (I think Columna Durruti was one of those). In the end, I had to make more alliances than I wanted (3 allies). Including with one player who was allied with almost everyone! I ended up doing most of the work towards winning the game, so the small SP reward at the end seemed frustrating. I understand that it's bad etiquette to un-ally someone (is it?), but I really felt like un-allying that player... >:(
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19.07.2013 - 07:32
I like the idea of when you both send ally request it means u both proably talked to each other and have come to a agreement to something.
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