21.09.2013 - 02:06
A rebbelion system that makes a country flip to the country you just took it from, genneraly, if you take a country cap, then leave it with a wall, the rebbelion will happen in 3 turns, you can check it on the rebbelion meter, which, if hitting hundred, will start a rebbelion. it can be for the nation who lost it, or, if switched hands many times, can flip to a neutral nation to end the suffering of the peopole PS, if allies take citys, there will be no added revolt risk example:the nations are france, benelux and germany, germany and france start warring eachother, germany forces benelux to give luxemburg, it gennerally ends up for 10 turns the city changing hands every turn, many millions there are killed, and there is no end to it, the luxemburgist feel like: FUCKIT, and declare a rebbelion on the (now) german overlords, the 15 militia spawned beats the crap out of the 5 infantry men, which was the remains of the german army attacking luxemburg the luxemburgists declare them part of benelux
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21.09.2013 - 02:41
Its too complicated for my taste
---- We are not the same - I am a Martian. We are not the same - I am a... divided constellation?
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21.09.2013 - 02:42
But good idea though
---- We are not the same - I am a Martian. We are not the same - I am a... divided constellation?
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21.09.2013 - 09:57
It's an unpleasant surprise, and just complicate the game if there's always a risk of rebellion.
---- "Another such victory and I come back to Epirus alone" - Pyrrhus of Epirus
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21.09.2013 - 12:41
This would just slow down the game play and I dont see how such a random event fits to AW. The whole point of the game is to beat your opponents by taking their lands and not to stabilize your country.
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24.09.2013 - 21:59
+1
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24.09.2013 - 23:32
^this And too much randomness takes away from strategic gameplay.
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