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Napisano przez Guest, 11.08.2015 at 08:08
No support, this is a strategy game not a tactic one, no need to add fog.
sorry but tactic is part of many strategies game,
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Napisano przez jimmynow, 11.08.2015 at 13:11
Napisano przez Guest, 11.08.2015 at 08:08
No support, this strategy game not a tactic one, no need to add fog.
Think of the strategies you could use if your enemy couldn't see your armies coming. Show weakness in the north but come with a huge blow to the south. This would allow MORE strategy.
yea , maybe u can send stealth unit to scout enemy position :p
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Would have to be editable on scale (based on map, say EU would need smaller FoW range per unit), in general im against it mostly because it makes the current system of not being able to see number stacks (which works just fine) more complicated. Also it would be quite easy to get around with an alt.
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I'm personally against it, but if it is to be implemented, hosts need to have the option to toggle it on and off.
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"For out of the ground we were taken
For the dust we are,
And to the dust we shall return"
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Napisano przez dinoscout, 19.10.2015 at 20:27
Would have to be editable on scale (based on map, say EU would need smaller FoW range per unit), in general im against it mostly because it makes the current system of not being able to see number stacks (which works just fine) more complicated. Also it would be quite easy to get around with an alt.
change time to one minute or 2 minute and that nigga can't use alt effieciently becaause less time = less move
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Napisano przez 12gsh, 20.10.2015 at 14:52
I'm personally against it, but if it is to be implemented, hosts need to have the option to toggle it on and off.
This.
Napisano przez Htin, 20.10.2015 at 15:03
change time to one minute or 2 minute and that nigga can't use alt effieciently becaause less time = less move
A clan mate could easily tell you? Also ally fagging would be more popular. Overall though this is a nice idea and should only be available as an option.
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Napisano przez Guest, 21.10.2015 at 13:52
Napisano przez 12gsh, 20.10.2015 at 14:52
I'm personally against it, but if it is to be implemented, hosts need to have the option to toggle it on and off.
This.
Napisano przez Htin, 20.10.2015 at 15:03
change time to one minute or 2 minute and that nigga can't use alt effieciently becaause less time = less move
A clan mate could easily tell you? Also ally fagging would be more popular. Overall though this is a nice idea and should only be available as an option.
I know it would make at-war funner if player could pop out a 200 random stack out of nowhere behind the fog
this would make sentry plane better use in the game
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Currently, we can see our units' max viewing range with a button on the bottom right, but it can look a little messy.
I honestly am indifferent towards this idea, but I can see how it would be useful if you like having a visual of your units' line-of-sight.
Edit:
Also, I think the fog could be a nuisance. Depending on how thick you want that fog, it might make it a pain in the butt to send units into undiscovered areas because of how the game engine might function, meaning it might take a turn to process the newly discovered area.
There's also another pro to having thick fog. It could mean exploration and lead to more surprises.
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Napisano przez Sinjid, 05.12.2015 at 01:28
Currently, we can see our units' max viewing range with a button on the bottom right, but it can look a little messy.
I honestly am indifferent towards this idea, but I can see how it would be useful if you like having a visual of your units' line-of-sight.
Edit:
Also, I think the fog could be a nuisance. Depending on how thick you want that fog, it might make it a pain in the butt to send units into undiscovered areas because of how the game engine might function, meaning it might take a turn to process the newly discovered area.
There's also another pro to having thick fog. It could mean exploration and lead to more surprises.
Surprise attack imagine an enemy with a 200 stack good for unprepared enemy.
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I think this would be good. but it'd be even better if it actually looked like maits artwork
maitreya's image hehe disclaimer
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Why do you want to add more fags to atwar? We already have commando eagle...
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Napisano przez Guest, 10.12.2015 at 14:49
Why do you want to add more fags to atwar? We already have commando eagle...
stop troll this is serious forum
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Napisano przez Kord, 15.12.2015 at 08:51
I personally don't like the option because in real life we don't rely just on military units we have stationed in these foreign territories to gather intelligence. We have all sorts of things going on like satellites or actual spies that can go in to a city without attacking it. I think it could be useful only on certain maps/scenarios where that wouldn't be possible like an Ancient/Early Medieval or Fantasy/Sci-fi where that sort of intelligence gathering wouldn't be possible but otherwise it's not a bad idea
You obviously need military unit to lift the fog. What your saying is that it require troop to lift the fog. My idea would force player to use intelligence unit to lift the fog. Apparently it doesn't come free in real life as well.
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Napisano przez Kord, 15.12.2015 at 08:51
I personally don't like the option because in real life we don't rely just on military units we have stationed in these foreign territories to gather intelligence. We have all sorts of things going on like satellites or actual spies that can go in to a city without attacking it. I think it could be useful only on certain maps/scenarios where that wouldn't be possible like an Ancient/Early Medieval or Fantasy/Sci-fi where that sort of intelligence gathering wouldn't be possible but otherwise it's not a bad idea
You obviously need military unit to lift the fog. What your saying is that it require troop to lift the fog. My idea would force player to use intelligence unit to lift the fog. Apparently it doesn't come free in real life as well.
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Kord Posty: 89 Od: USA
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You don't need just a military unit to lift fog. Even as a civilian/mercenary force could be implemented. I'm saying that type of unit doesn't need to exist because the various world nations generally have spies in each other countries. We can't have intelligence units like those because every unit in the game can't enter a city without attacking it. Intelligence gathering is a completely different part of warfare which doesn't exist in Risk because applying it is a needless expense for players
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Support
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