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Beginner's room's range should stay at rank 6; when it was rank 5, I was too nooby to compete in main room and thus made several alts to stay in beginner's room. I'm sure a lot of noobs unfairly lost games because of that. When the room limit was raised to rank 6, I was able to stay in beginner's room with my main account while also venturing into the main room. I gained enough skills confidence to enter the main room, and slowly started playing more and more main room games instead of beginner's games. Rank 6 upper limit is the best because it stops a lot of alts from beating noobs, and also gives more time for people to learn the game before entering the cutthroat place that is the main room.
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Leave it alone the only way a player will get better is by loosing. I barely won any games until I got to rank 7... I lost game after game after game, but it was fun and I learned from my mistakes. I didnt get good untill looking up how to wall and TB(mainly how to counter).
I thank President Carter for giving me tips way back when, and Trystane for helping me with more advanced mechanics.
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Considering the number of people that are r8 and noob is a lot so I would so it should be capped at 8
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Considering the number of people that are r8 and noob is a lot so I would so it should be capped at 8
You're kidding, right? Back when it was capped at 3, the Rank 4s got pretty good quickly. then they changed it and people sucked at varying levels at rank 5.. Rank doesn't help you if you suck at the game, you'll always suck unless you play with people who can teach you how to be better. You can't play those people in the beginner's room. The whole point of the room is to have a place for people who need to learn how to build units pick countries, The main room is where most of the game play was intended to take place. Why do you support an overpopulated Beginner's room?
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Beginner's room's range should stay at rank 6; when it was rank 5, I was too nooby to compete in main room and thus made several alts to stay in beginner's room. I'm sure a lot of noobs unfairly lost games because of that. When the room limit was raised to rank 6, I was able to stay in beginner's room with my main account while also venturing into the main room. I gained enough skills confidence to enter the main room, and slowly started playing more and more main room games instead of beginner's games. Rank 6 upper limit is the best because it stops a lot of alts from beating noobs, and also gives more time for people to learn the game before entering the cutthroat place that is the main room.
Did you know how to build units and wall cities before rank 6? Because the beginner's room is to learn the basics of game mechanics... Learning to play is just a matter of experience. You have an artificially high rank because you played in the beginner's room so long and got SP too easily by playing true noobs.
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Cytuj:
So then your argument is to eliminate it completely?
Are you dense? I've never said anything remotely similar to that, what I said is "before you attempt to change the rank limit, remove ANY and ALL ways to play in beginners after being past the limit" because a rank limit is useless if you can easily just slip past it and continue to play in beginners.
The original cap was 3, maybe we should just go back to that.
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Napisano przez Sun Tsu, 10.03.2018 at 10:52
Should be rank 5 really, however account retention is much lower and produces a lot of complaints from players transitioning to the main lobby and leads to a disproportionate level of alts in the beginner lobby at this level, with a much higher skill level then their relevant peers, making it more difficult for genuine noobs to learn the game and resulting in a lower player retention rate.
The most ideal fix is to split the lobbies in terms of game type instead of rank and allow players to set rank limits in non premium mode up to rank 7. Only issue is noobs are more exposed to toxic established players from the outset and removes a feature to motivate premium purchases.
But there are still just as many people who log on, see there's nothing in the main room, and immediately log onto an alt to get in a game in a room 3x as populated with games. I'm in that camp, I've leveled an alt straight out of the beginner's room and have started a third for times when it's dead.
I hate playing in that room, because it's bullshit, half of the people I encounter are alts, who roflstomp the real noobs who the room is meant for.
You're completely right about player retention, but you know what happens when it's your first time in a game and you get roflstomped by a guest account in the noob room who is also a rank 0, but oops, that guest is actually a rank 12 who couldn't find a game in the main room. If you're the noob, you are far less likely to come back if you can't compete with other players in the beginner's room.
I like the idea of game types being split, but here's an idea, let's just have one room and allow everyone to set the rank limit of the game.
Do you know what sold me on premium? The ability to start games with custom maps. It's nice to pick options like 20 player games and extra cities too. The last thing I thought about was the ability to select the rank range of a game I started. I don't think that giving free players that ability will do much to hurt subscription rates.
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The cut off don't matter cuz most people just make alts and guest accounts and go beginner to rape on noobies. You can't stop that no matter the rank limit lol
It happened far less when the main room was more populated. People made alts more often for the free 3 day trial of premium instead of just buying it, I even did it a couple times before I bought mine. lol
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8
Is that because you want to rape noobs with your premium account?
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Did you know how to build units and wall cities before rank 6? Because the beginner's room is to learn the basics of game mechanics... Learning to play is just a matter of experience. You have an artificially high rank because you played in the beginner's room so long and got SP too easily by playing true noobs.
Nah, main room is hard to compete in, even if someone knows basic mechanics. Until they have experience in beginner's, they won't have enough skill to compete in main room. You're rank 10, so it's been a while since you were a low rank, but this game does take time for low ranks to learn, whether you believe it or not. If they don't have enough time to play the game in a relaxed beginner's room, they'll be ill-prepared to play in main room and will just quit the game. Also lmao, are you trying to farming rank 5/6 for sp or something? Just let them stay in beginners
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Is that because you want to rape noobs with your premium account?
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Did you know how to build units and wall cities before rank 6? Because the beginner's room is to learn the basics of game mechanics... Learning to play is just a matter of experience. You have an artificially high rank because you played in the beginner's room so long and got SP too easily by playing true noobs.
Nah, main room is hard to compete in, even if someone knows basic mechanics. Until they have experience in beginner's, they won't have enough skill to compete in main room. You're rank 10, so it's been a while since you were a low rank, but this game does take time for low ranks to learn, whether you believe it or not. If they don't have enough time to play the game in a relaxed beginner's room, they'll be ill-prepared to play in main room and will just quit the game. Also lmao, are you trying to farming rank 5/6 for sp or something? Just let them stay in beginners
The problem with the current structure is that the beginner's room is populated with twice as many games, or more, than the main room. Meaning the main room is the "advanced room" and the beginner's room is the "main room." However, simply allowing players to set their own rank limits in game, even if they didn't pay for premium, and reducing the level cap for beginner's, would fix the issues associated with the current room structure.
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Did you know how to build units and wall cities before rank 6? Because the beginner's room is to learn the basics of game mechanics... Learning to play is just a matter of experience. You have an artificially high rank because you played in the beginner's room so long and got SP too easily by playing true noobs.
Nah, main room is hard to compete in, even if someone knows basic mechanics. Until they have experience in beginner's, they won't have enough skill to compete in main room. You're rank 10, so it's been a while since you were a low rank, but this game does take time for low ranks to learn, whether you believe it or not. If they don't have enough time to play the game in a relaxed beginner's room, they'll be ill-prepared to play in main room and will just quit the game. Also lmao, are you trying to farming rank 5/6 for sp or something? Just let them stay in beginners
IF a basic member could select a level range for their game they could simply put their own level cap on their games. By the time I was rank 5, I was competing with rank 8-9 players. At that time players like prince murderer were the rank 9s and 10s. But back then we had to go to the main room at rank 4, so I had played through rank 4 in the main room to get to rank 5, by the time I got my rank 5 I'd already been playing with elite players enough to learn how they pwned me.
The learning curve for this game is steep, and a rank 6 isn't going to learn anything in the beginner's room that they didn't learn as a rank 4 or 5.
And no, I don't farm SP from low ranks, in fact I generally help lower ranks against higher ones, lol.
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