12.05.2020 - 04:20
Fortifications do not add +1 defense per unit in a city. This is because the Fortifications building has a maximum roll of 6. Militia are eliminated before the fortifications building because the militia unit has a maximum defense roll of 4. Militia do not benefit from +1 defense. Any units with less than a defense of 6 will be eliminated before the Fortifications. Give Fortifications a defense of 1, like the General, as Fortifications are advertised as being the same concept as the General.
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12.05.2020 - 07:47
Test it if you doubt, or do you mean that it's a poor suggestion?
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12.05.2020 - 09:30
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12.05.2020 - 12:52
I'm not fond of buildings either, but they are currently part of the game.
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17.05.2020 - 23:14
The fortification works as intended, until you get to a unit that has less than 6 defense. In this case, militia comes to mind. But as long as you have a unit that is 6 defense or higher, than fortifications work. Most people only do make infantry (unless you're going SM/RA/GW).
---- https://prnt.sc/W3aEpwbpEwEU
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18.05.2020 - 14:15
Did you test this? I was under the impression that the buff would last for the duration of the battle (sort-of like the General unit) regardless if the building is destroyed or not.
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18.05.2020 - 17:25
no, if fort is destroyed the buff does not apply
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20.05.2020 - 10:32
I did test this in a casual game. I thought the fortifications would apply to militia, but it did not. Thanks for asking.
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